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1. WTS 4M sp Amarr Starter Hulk Pilot / Trader / PI / Industrialist - in Character Bazaar [original thread]
"We are currently processing this transfer. The character being transferred will remain on your account until the process is complete, but will not be playable during this time. Character Name: Levi Crawford Will be completed after: 11/5/2011 1:0...
- by Levi Crawford - at 2011.11.04 15:11:00
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2. WTS 4M sp Amarr Starter Hulk Pilot / Trader / PI / Industrialist - in Character Bazaar [original thread]
Ok Angela, sounds good. confirming... SOLD! to Angela Feniks for 1.5b Thanks. I'll initiate transfer as soon as you send account details.
- by Levi Crawford - at 2011.11.04 11:26:00
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3. WTS 4M sp Amarr Starter Hulk Pilot / Trader / PI / Industrialist - in Character Bazaar [original thread]
Angela, Just now I sent mail. I'll accept your offer. As soon as I get a final confirmation I'll close this thread
- by Levi Crawford - at 2011.11.04 04:09:00
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4. WTB Basic Hulk Pilots - in Character Bazaar [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=29377&find=unread
- by Levi Crawford - at 2011.11.03 17:59:00
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5. WTS 4M sp Amarr Starter Hulk Pilot / Trader / PI / Industrialist - in Character Bazaar [original thread]
Yes, 1 remap
- by Levi Crawford - at 2011.11.03 14:31:00
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6. WTS 4M sp Amarr Starter Hulk Pilot / Trader / PI / Industrialist - in Character Bazaar [original thread]
http://eveboard.com/pilot/Levi_Crawford Password: Levi Hulk capable pilot 80 skills total with all industrial, trade and PI basics He will probably need skilling up in some areas but he's a great starter indy / trade / PI toon with lots of exp...
- by Levi Crawford - at 2011.11.03 14:21:00
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7. Hybrid Balance Petition - in EVE General Discussion [original thread]
Edited by: Levi Crawford on 08/07/2011 19:28:59 Edited by: Levi Crawford on 08/07/2011 19:28:38 Originally by: Ein Phantom LOOKS LIKE COMPARABLE DPS TO ME ugh. On paper only. edit - I fell for it too. ha. How could I have tho...
- by Levi Crawford - at 2011.07.08 19:27:00
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8. Hybrid Balance Petition - in EVE General Discussion [original thread]
Honestly I disapprove of this petition. Why? Because it's like a petition stating that Flat earth theory is flawed and we need to get rid of it. Not only should CCP already know this, it should almost be the first thing on their agenda. It scare...
- by Levi Crawford - at 2011.07.08 19:25:00
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9. I'm quiting for and I have 70B in assets and.... - in EVE General Discussion [original thread]
What kind of Bee's give Milk?... BOO-BEES!
- by Levi Crawford - at 2011.07.08 18:59:00
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10. Stop The Killing of Non Combat Ships - in Player Features and Ideas Discussion [original thread]
Look, for other games in which cater to people who don't wan't pvp, there is at least some fun in the sense that you can get killed by npcs and revived with everything, or can go back to a save, etc. In eve, if non-combat ships would never get at...
- by Levi Crawford - at 2011.07.08 18:54:00
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11. How cloning and capsuleers works. Why the Dust Soldier has no fear - in EVE Fiction [original thread]
Capsuleers. Immortal But what about their crews? all those windows on ships? All those explosions and death and destruction. Are crewmen so expendable? Why does the Dust soldier fight without fear just as the capsuleer does? Because while the ca...
- by Levi Crawford - at 2011.07.08 18:38:00
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12. Will Incarna eventually give us a crew for our ship? - in EVE General Discussion [original thread]
Edited by: Levi Crawford on 08/07/2011 18:11:15 Originally by: ivar R'dhak http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines CCP is revamping and streamlining the whole lore background. Guess the above is an example of that...
- by Levi Crawford - at 2011.07.08 18:10:00
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13. Cruiser small turret idea - fix/balance - in Player Features and Ideas Discussion [original thread]
Originally by: Gizznitt Malikite It sounds like you just want a turret base option to efficiently hunt frigates... DonĘt keep pointing to the Caracal; it is a niche ship for the missile pilot that has ****-poor turret skills. Quick FYI: ...
- by Levi Crawford - at 2011.07.08 17:23:00
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14. Missions with choices and outcomes and interaction - in Player Features and Ideas Discussion [original thread]
Edited by: Levi Crawford on 08/07/2011 16:22:28 Now that we have incarna, how about a mission where I interact in some way other than 'accept', 'delay', or 'decline' Some of the epic arcs have this in an EXTREMELY limited sense, but how abou...
- by Levi Crawford - at 2011.07.08 16:22:00
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15. reduced monthy sub $ for a non-skilling account - in Player Features and Ideas Discussion [original thread]
Edited by: Levi Crawford on 08/07/2011 16:02:16 If eve absolutely filled the Nex with actually cool (vanity and convenience) stuff, then said, all accounts - after game purchase - get 60 days of skilling (say, 3 mil sp probably on average) but...
- by Levi Crawford - at 2011.07.08 16:01:00
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16. EVE Online needs "More Game" - in Player Features and Ideas Discussion [original thread]
agreed, and honestly I think every eve developer knows this. As much as I love eve, I have never spent so much time in a game just chatting or waiting for things to happen. And even when these things did happen... "skill training is complete"... ...
- by Levi Crawford - at 2011.07.08 02:28:00
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17. Cruiser small turret idea - fix/balance - in Player Features and Ideas Discussion [original thread]
I would not want to alter the lower tier BS guns. Just the cruiser ones to bring parity with the missile option and make those guns actually useful. Especially considering battleships and BS turrets have a strong place in L4s whereas medium turret...
- by Levi Crawford - at 2011.07.08 02:21:00
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18. Communications Disruption - in Player Features and Ideas Discussion [original thread]
Edited by: Levi Crawford on 07/07/2011 23:08:27 Despite most communication taking place outside the eve client. There are some in game effects this could stop. all ganglink effects or fleet broadcasts, for example.
- by Levi Crawford - at 2011.07.07 23:08:00
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19. completing the circle - in Player Features and Ideas Discussion [original thread]
Done right, this could be good but there's a lot of ways to do it wrong. Still it brings to mind so many sci-fi classics like star wars/independence day/etc where one small ship brings down the giant with a well executed precision strike. Also it...
- by Levi Crawford - at 2011.07.07 23:03:00
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20. incarna - hangar scaling better than moving ships around for scale? - in Player Features and Ideas Discussion [original thread]
Agreed, it annoys me that I can dock a rookie ship and it looks one size, then I dock a battleship and it looks... basically the same size. I know they needed to make all the ships look impressive and I like that, but why not make the big ships l...
- by Levi Crawford - at 2011.07.07 22:53:00
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